Writing

Storyboarding with the Coen Brothers

0805ande1_533x600_4.jpgWonderful article about the work of J. Todd Anderson, who storyboards the Coen Brothers’ movies:

Anderson’s drawings have a jauntiness that seems absent from the more serious cinematic depiction; Anderson says he is simply trying to inject as much of a sense of action as possible into each scene.

Anderson describes the process of meeting about a new film:

“It’s like they’re making a movie in front of me,” he says. “They tell me the shots. I do fast and loose drawings on a clipboard with a Sharpie pen—one to three drawings to a sheet of regular bond paper. I try to establish the scale, trap the angle, ID the character, get the action.”

More in the article

Friday, June 27, 2008 | drawing, movies  
Book

Visualizing Data Book CoverVisualizing Data is my book about computational information design. It covers the path from raw data to how we understand it, detailing how to begin with a set of numbers and produce images or software that lets you view and interact with information. Unlike nearly all books in this field, it is a hands-on guide intended for people who want to learn how to actually build a data visualization.

The text was published by O’Reilly in December 2007 and can be found at Amazon and elsewhere. Amazon also has an edition for the Kindle, for people who aren’t into the dead tree thing. (Proceeds from Amazon links found on this page are used to pay my web hosting bill.)

Examples for the book can be found here.

The book covers ideas found in my Ph.D. dissertation, which is basis for Chapter 1. The next chapter is an extremely brief introduction to Processing, which is used for the examples. Next is (chapter 3) is a simple mapping project to place data points on a map of the United States. Of course, the idea is not that lots of people want to visualize data for each of 50 states. Instead, it’s a jumping off point for learning how to lay out data spatially.

The chapters that follow cover six more projects, such as salary vs. performance (Chapter 5), zipdecode (Chapter 6), followed by more advanced topics dealing with trees, treemaps, hierarchies, and recursion (Chapter 7), plus graphs and networks (Chapter 8).

This site is used for follow-up code and writing about related topics.

Archives